// Agents // Built-in // Eraser: delete other agents recursively // Dup: duplicates other agents recursively // Implemented // Linear(x, float q, float r): represent "q*x + r" // Concrete(float k): represent a concrete value k // Symbolic(id): represent the variable id // Add(out, b): represent the addition (has various steps AddCheckLinear/AddCheckConcrete) // Mul(out, b): represent the multiplication (has various steps MulCheckLinear/MulCheckConcrete) // ReLU(out): represent "if x > 0 ? x ; 0" // Materialize(out): transforms a Linear packet into a final representation of TermAdd/TermMul/TermReLU // TODO: add range information to enable ReLU elimination // Rules Linear(x, float q, float r) >< Add(out, b) => b ~ AddCheckLinear(out, x, q, r); Concrete(float k) >< Add(out, b) | k == 0 => out ~ b | _ => b ~ AddCheckConcrete(out, k); Linear(y, float s, float t) >< AddCheckLinear(out, x, float q, float r) | (q == 0) && (r == 0) && (s == 0) && (t == 0) => out ~ Concrete(0), x ~ Eraser, y ~ Eraser | (s == 0) && (t == 0) => Linear(x, q, r) ~ Materialize(out), y ~ Eraser | (q == 0) && (r == 0) => (*L)Linear(y, s, t) ~ Materialize(out), x ~ Eraser | _ => Linear(x, q, r) ~ Materialize(out_x), (*L)Linear(y, s, t) ~ Materialize(out_y), out ~ Linear(TermAdd(out_x, out_y), 1, 0); Concrete(float j) >< AddCheckLinear(out, x, float q, float r) => out ~ Linear(x, q, r + j); Linear(y, float s, float t) >< AddCheckConcrete(out, float k) => out ~ Linear(y, s, t + k); Concrete(float j) >< AddCheckConcrete(out, float k) | j == 0 => out ~ Concrete(k) | _ => out ~ Concrete(k + j); Linear(x, float q, float r) >< Mul(out, b) => b ~ MulCheckLinear(out, x, q, r); Concrete(float k) >< Mul(out, b) | k == 0 => b ~ Eraser, out ~ (*L)Concrete(0) | k == 1 => out ~ b | _ => b ~ MulCheckConcrete(out, k); Linear(y, float s, float t) >< MulCheckLinear(out, x, float q, float r) | (q == 0) && (r == 0) && (s == 0) && (t == 0) => out ~ Concrete(0), x ~ Eraser, y ~ Eraser | (s == 0) && (t == 0) => Linear(x, q, r) ~ Materialize(out), y ~ Eraser | (q == 0) && (r == 0) => (*L)Linear(y, s, t) ~ Materialize(out), x ~ Eraser | _ => Linear(x, q, r) ~ Materialize(out_x), (*L)Linear(y, s, t) ~ Materialize(out_y), out ~ Linear(TermMul(out_x, out_y), 1, 0); Concrete(float j) >< MulCheckLinear(out, x, float q, float r) => out ~ Linear(x, q * j, r * j); Linear(y, float s, float t) >< MulCheckConcrete(out, float k) => out ~ Linear(y, s * k, t * k); Concrete(float j) >< MulCheckConcrete(out, float k) | j == 0 => out ~ Concrete(0) | j == 1 => out ~ Concrete(k) | _ => out ~ Concrete(k * j); Linear(x, float q, float r) >< ReLU(out) => (*L)Linear(x, q, r) ~ Materialize(out_x), out ~ Linear(TermReLU(out_x), 1, 0); Concrete(float k) >< ReLU(out) | k > 0 => out ~ (*L)Concrete(k) | _ => out ~ Concrete(0); Linear(x, float q, float r) >< Materialize(out) | (q == 0) => out ~ Concrete(r), x ~ Eraser | (q == 1) && (r == 0) => out ~ x | (q == 1) && (r != 0) => out ~ TermAdd(x, Concrete(r)) | (q != 0) && (r == 0) => out ~ TermMul(Concrete(q), x) | _ => out ~ TermAdd(TermMul(Concrete(q), x), Concrete(r));